Next version: 1.1, Codename "Samurai"

Submitted by Emil on Mon, 11/03/2008 - 21:42

Next version (1.1) of Pocket Sudoku goes under the code name "Samurai". This because of the new feature making it possible to generate and solve Samurai Sudoku games.

Stay tuned!

Zink (not verified)

Tue, 02/17/2009 - 19:51

I don't want to rush you, but can you estimate the date of the next version? I'm especially waiting for the slow operation problem solved some way or another (I've posted a comment in the feature requests tracker with some ideas how to make our lives easier even without actually fixing the issue). Could you say something on the progress?

Hi, Zink. I am glad to hear that you are interested in the development of the next version.

Currently, I do a lot of coding at work and am therefore not always very motivated to start coding again immediately when I get home. When I do comment at home, however, Pocket Sudoku is high priority. At the moment, though, I have a different project at home I would like to have completed before the end of the month. After that, I will start developing on Pocket Sudoku again.

As for my plans for Pocket Sudoku in the near future, they are as follows:
1. Make a 1.0.1-release that addresses the most critical and annoying bugs in 1.0
2. Do some work with the performance when generating puzzles.
3. Continue work on 1.1 and the new features it will include.


I perfectly understand you, I am often exhausted after the day of work too, that I can't do my home projects. Good to know you're alive and still wanting to continue the project. So I'm waiting for the 1.0.1. Good luck.


lb4lb_42 (not verified)

Fri, 02/20/2009 - 15:05


I am wondering if there is a feature that allows me to shut off the highlited pencil marks when on any particular number. Although very useful, I sometimes feel I am cheating because they stand out so much. I would rather force myself to find the pencil mark numbers I am dealing with and assess which can be eliminated without the extra assistance.

Thanks in advance if this is or will be possible.

This is a great idea and should definitely be in future releases. Thanks!

Just wanted to give you a nod for the perfect sudoku game. I gave you a mention and a link in my latest post, your little program made my pocketpc a lot more fun. :)

Louis (not verified)

Sun, 09/27/2009 - 00:49

A new icon next the the "Hint" one for "New Game". It is a pain to have to go to the "Game" menu then "New" every time you want a new board.

Hopefully you will also find and fix the "Generating" bug....



Sudoku games are quite fantastic. It's amazing to play them as they are quite interesting games, there are many things which are getting updated in games, for example new flash games have taken place of many PC console games.

Louis (not verified)

Mon, 12/07/2009 - 22:54

I downloaded it (the source). Then I downloaded the 90 day trial version of Visual Studio 2008 from MS.

Ran VS2008 and it converted the source which I suspect was developed under VS2005. The compile was successful and I have been modifying the program ever since.

I modified

1) the pencil marks display to my personnal requirements
with 3 additional font sizes for different situations
2) hard-wired the board to 3x3
3) hard-wired horizontal and vertical symetry
4) removed Squigly
5) added a "New" button on the toolbar and increased the
button sizes as I have a HP hx4700 640x480 PDA
6) Removed language support
7) few other small bits and pieces.

I haven't been able to do anything with the slow generation of the next board though so I am considering a new approach. I am going to split the program into a generator and a player.

The generator will generate a couple of hundred boards overnight and store them on the SD card. The player will then load each game and play it. When the game is completed it will be deleted. When the saved games are almost finished the generator will be run overnight again and will replave the generated games.

The board generation will run overnight whenever needed so the game player will not have the generation delays which are really unbearable.

Thanks again for the source. IMO it is the BEST Sudoku game available anywhere - PPC, Windows, Mac or Linux. I have played tens of thousands of boards so I express a reasonable opinion.

Oh yes! I also changed the background colour to LightGreen.

This causes so much less glare than the White background. When you play as many boards as I, this makes a great difference.

Thanks again for access to the source (sauce?).... :) :)

Tim Towers (not verified)

Sat, 06/19/2010 - 21:15

Thankyou for writing pocket sudoku.
You have provided me with many hours of entertainment.

I am afraid my old ipaq has become forgotten over the years, and I was wondering if this code could be made to work on a nokia 5800 (which would be a significant challenge) and it occurred to me to try under Ubuntu Linux.

I am pleased to report that after installing the package libmono-winforms2.0-cil the application seems to start up fine apart from a slight hiccup that I think is related to different directory descriptors between Windows and Unix.

An example system call is below:
[0x7f10d6e20740: 1.03818 0] LEAVE: System.Uri:get_LocalPath ()[STRING:0x7f10cda435f0:/home/tim/Sudoku\Languages\English.xml]

where you can see a mixture of / and \ characters in the filename that it is searching for. You can of course get around this issue by linking the file from the subdirectory to one in your home where the '\' characters become part of the filename but it is a bit messy and not obvious. I have read that this issue can be avoided by using something like System.IO.Path.PathSeparator and wondered if when you release version 1.1 you could bear this in mind.

Thank you again.

Tim Towers (not verified)

Sat, 06/19/2010 - 22:03

Perfect as far as I can tell under Linux/Ubuntu, (assuming you have installed libmono-winforms2.0-cil).
Working command line...

MONO_IOMAP=case mono Sudoku/Pocket\ Sudoku\ for\ Windows.exe