Submitted by Louis (not verified) on Sun, 04/04/2010 - 01:47.
After months of development I have got the object size down by 40Kb and games "Generate" much quicker, generally in seconds now except the odd one, now and then, will still take a couple of minutes. But most games now take less than 10 seconds to "Generate and Set Difficulty".
My version logs every game generated - how long to generate and how long to "Set difficulty" (for analysis).
I have removed languages, symetricals, diagonals, hard wired automatic pencil marks, radically changed the statistics storing and display, hugely modified the game display with three more fonts sizes, display naked and hidden singles in red and large font.... And hard wired 9X9....
Where the game was excellent before it is now almost perfect (for me anyway). Still needs improvement with "generation" times. I am considering replacing the generation routine but it is the "Set difficulty" routine that takes most of the time delay.
Much of my own development
After months of development I have got the object size down by 40Kb and games "Generate" much quicker, generally in seconds now except the odd one, now and then, will still take a couple of minutes. But most games now take less than 10 seconds to "Generate and Set Difficulty".
My version logs every game generated - how long to generate and how long to "Set difficulty" (for analysis).
I have removed languages, symetricals, diagonals, hard wired automatic pencil marks, radically changed the statistics storing and display, hugely modified the game display with three more fonts sizes, display naked and hidden singles in red and large font.... And hard wired 9X9....
Where the game was excellent before it is now almost perfect (for me anyway). Still needs improvement with "generation" times. I am considering replacing the generation routine but it is the "Set difficulty" routine that takes most of the time delay.